Showing posts with label three dimension. Show all posts
Showing posts with label three dimension. Show all posts

Sunday, 27 May 2012

Slow times

I have got to the point with my level where I would like to be able to view my animations and model during game play. This would help for testing interaction and such. However, once the animation is added and I try to test the level the FPS drops considerably. It gets all the way down to 0.7FPS. This makes it impossible to view, interact with and experience the model. This is limiting my progress as I am unable to see what makes the model good and what needs improving. Also it makes it impossible to capture a video that is worth watching. This is proven with the video video I made below. 





Current look

This is how my model currently looks. It my or may not change but here is an update anyway. 


Wednesday, 21 March 2012

Drawn on Screen Shots

Here I have drawn over some screen shots of my 3D models to find ways that I could make the models more interesting and better fit the design principles that hey represent. 
01 - Symmetry/Asymmetry 
682 KB 200dpi

02 - Rhythm/Repetition
861 KB 200dpi

03 - Proportion/Composition
755 KB 200dpi

04 - Contrast
691 KB 200dpi

05 - Hierarchy
409 KB 200dpi

06 - Figure Ground
611 KB 200dpi

07 - Datum
638 KB 200dpi

Screen shots

Here are some screen shots of the 3D models I made based on my sketches. 
01 - Symmetry/Asymmetry 

02 - Rhythm/Repetition

03 - Proportion/Composition

04 - Contrast

05 - Hierarchy

06 - Figure Ground

07 - Datum

Monday, 12 March 2012

3D Shapes Inspired by Textures

Here are some 3D shapes I have sketched that are 
inspired by the textures that I drew earlier. 

01 - Symmetry/Asymmetry 

02 - Rhythm/Repetition

03 - Proportion/Composition

04 - Contrast

05 - Hierarchy

06 - Figure Ground

07 - Datum