Tuesday 29 May 2012

Origin Unknown

Here is my final video and the three still images. 





Simple Model


In an attempt to solve the problems below I have simplified my model. Although I would have liked to have seen my idea completed,the size and number of pieces I was trying to animate were just too large for this to work well. However I am happy with the simple nature of my new model and feel that this allows the eye to absorb the details and size better than before. 

Sunday 27 May 2012

Slow times

I have got to the point with my level where I would like to be able to view my animations and model during game play. This would help for testing interaction and such. However, once the animation is added and I try to test the level the FPS drops considerably. It gets all the way down to 0.7FPS. This makes it impossible to view, interact with and experience the model. This is limiting my progress as I am unable to see what makes the model good and what needs improving. Also it makes it impossible to capture a video that is worth watching. This is proven with the video video I made below. 





Current look

This is how my model currently looks. It my or may not change but here is an update anyway. 


Wednesday 9 May 2012

Design Ideas and Intentions

I chose the model that this design is based on because the straight edges, angular structure and thick-set body made it feel strong, bold and ancient. I wanted to keep this feel but use it on a grander scale. When creating my new model I have managed to retain this feel. The new model looks as though it were built by either aliens or ancient civilizations in an uninhabited and barren landscape. I like how the whole design is based the same simple component, only it has been duplicated scaled and rotated to give the model a complex appearance. 

Wednesday 28 March 2012

Finished Images

01 - Symmetry/Asymmetry 

02 - Rhythm/Repetition

03 - Proportion/Composition

04 - Contrast

05 - Hierarchy

06 - Figure Ground

07 - Datum

Coloured Textures

For some of my models I wanted to have my texture but I also wanted to have a colour other than the black/white that my sketches ended up being. So here are some of my textures with added colour!

Symmetry

Hierarchy

Datum

Wednesday 21 March 2012

Drawn on Screen Shots

Here I have drawn over some screen shots of my 3D models to find ways that I could make the models more interesting and better fit the design principles that hey represent. 
01 - Symmetry/Asymmetry 
682 KB 200dpi

02 - Rhythm/Repetition
861 KB 200dpi

03 - Proportion/Composition
755 KB 200dpi

04 - Contrast
691 KB 200dpi

05 - Hierarchy
409 KB 200dpi

06 - Figure Ground
611 KB 200dpi

07 - Datum
638 KB 200dpi

Screen shots

Here are some screen shots of the 3D models I made based on my sketches. 
01 - Symmetry/Asymmetry 

02 - Rhythm/Repetition

03 - Proportion/Composition

04 - Contrast

05 - Hierarchy

06 - Figure Ground

07 - Datum

Monday 12 March 2012

3D Shapes Inspired by Textures

Here are some 3D shapes I have sketched that are 
inspired by the textures that I drew earlier. 

01 - Symmetry/Asymmetry 

02 - Rhythm/Repetition

03 - Proportion/Composition

04 - Contrast

05 - Hierarchy

06 - Figure Ground

07 - Datum